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Mathematics in mini golf includes provision of a 10 hole golf course, with a variety of obstacles including walls, shapes, corners, tunnels, bumps,ramps and more. Choose from a variety of lesson plans adapted to age and curriculum content including exploring design, shapes, angles, probability, angles and addition.
Children can design their own mini golf hole, before testing their design. Teachers notes are also provided. Great for hands on learning, engaging students and cross curricular content. Also available for school fundraisers and other events.
Available in Sydney region and ACT. May be transported to other locations based on demand and availability.
Curriculum Links Grades 2 - 6
Mathematics - 2 Solve simple addition and subtraction problems using a range of efficient mental and written strategies (ACMNA030) Science - 2 A push or a pull affects how an object moves or changes shape (ACSSU033) Pose and respond to questions, and make predictions about familiar objects and events (ACSIS037) Health and PE - 2 Perform fundamental movement skills in a variety of movement sequences and situations (ACPMP025) Create and participate in games with and without equipment (ACPMP027) Incorporate elements of effort, space, time, objects and people in performing simple movement sequences (ACPMP029) Use strategies to work in group situations when participating in physical activities (ACPMP030) Propose a range of alternatives and test their effectiveness when solving movement challenges (ACPMP031) Identify rules and fair play when participating in physical activities (ACPMP032) Health and PE - 3/4 Practise and refine fundamental movement skills in a variety of movement sequences and situations (ACPMP043) Practise and apply movement concepts and strategies with and without equipment (ACPMP045) Combine elements of effort, space, time, objects and people when performing movement sequences (ACPMP047) Participate in physical activities from their own and other cultures (ACPMP108) Adopt inclusive practices when participating in physical activities (ACPMP048) Apply innovative and creative thinking in solving movement challenges (ACPMP049) Apply basic rules and scoring systems, and demonstrate fair play when participating in physical activities (ACPMP050) Health and PE - 5/6 Practise specialised movement skills and apply them in a variety of movement sequences and situations (ACPMP061) Propose and apply movement concepts and strategies with and without equipment (ACPMP063) Manipulate and modify elements of effort, space, time, objects and people to perform movement sequences (ACPMP065) Participate in physical activities from their own and others’ cultures, and examine how involvement creates community connections and intercultural understanding (ACPMP066) Participate positively in groups and teams by encouraging others and negotiating roles and responsibilities (ACPMP067) Apply critical and creative thinking processes in order to generate and assess solutions to movement challenges (ACPMP068) Demonstrate ethical behaviour and fair play that aligns with rules when participating in a range of physical activities (ACPMP069 |